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Tofu
September 12th, 2006, 10:03 PM
Well, since nobody wants live chat, we'll do a church that may take some time. It's a church on the forum. Let us pray to google.

HEY, GOOGLE! CAN YOU HEAR ME?!?!?!

*a giant block reading "YES" falls and squashes me*

Nameless
September 13th, 2006, 01:14 AM
Church RPG?

friedrice7191 misses Google. friedrice7191 misses Google. friedrice7191 misses Google.
Savage hits friedrice7191 for 9999 damage. friedrice7191 faints.

The Church of Google wins! :D

Fallen Hero
September 13th, 2006, 10:55 AM
Church RPG?

friedrice7191 misses Google. friedrice7191 misses Google. friedrice7191 misses Google.
Savage hits friedrice7191 for 9999 damage. friedrice7191 faints.

The Church of Google wins! :D

Fallen Hero Hit critical with vorpal longsword (fire) :twisted: If anyone needs it, vorpal weapons are instant kill on critical.

Tofu
September 13th, 2006, 08:31 PM
We're doing a church. I suggested we have one on habbo hotel or in a chat room. Nobody wants that, so we're doing one on the forum.

Tofu
September 21st, 2006, 03:52 PM
Google, please do a search on the phrase "Tofu p0wns". And no results on The Food Network Forums.

http://www.google.com/search?hl=en&lr=&q=%22Tofu+p0wns%22

AWWW, COME ON! SOMEBODY HAS TO LOVE ME!

Alice Shade
October 14th, 2006, 03:25 PM
Seeing as I deal in MUSH gaming, maybe you`d want to do what?

Just a silly suggestion, I know, but MUSHes are the kind of games, which do NOT require a lot of maintenance, as it`s all text... And I do think it`s possible to link MUSH with Google, so praying could be performed from within the game, to some extent.

(In case some of you don`t know, what MUSH it, it decyphers as Multi-User Shared Habitat. Those Online games utilise telnet to connect to simplistical servers, which provide a text-based RPG for many users. Maybe some of you had played MUDs before, well, it`s about the same, but there`s less indent on monsters, and more - on players.
For more information, pray to Google!
(technically, MUSH requires a stable bandwith, somewhere around what regular chat or a couple of forums need. I`ve run MUSH servers on my home computer, and they perform good, as amount of CPU load is minimal. Whole MUSH DB rarely reaches 100 MB, so it`s quite manageable, I believe (starting MUSH servers take less then 3 MB set up.)))

SyBerWoLff
October 14th, 2006, 03:58 PM
I think a live chat would be awesome, why not setup an IRC server and have a web-based chat client. (It can be done, not too hard)

Googler
October 14th, 2006, 04:58 PM
I think a live chat would be awesome, why not setup an IRC server and have a web-based chat client. (It can be done, not too hard)

We tried that once before but CoG is small so there weren't usually people to chat with.

Alice Shade
October 14th, 2006, 05:11 PM
Chat is usually a stagnant system.

It accumulates own circle of regulars, and then "circles the wagons", where getting into it becomes quite tough. After circling had stabilised the audience, it gets to idle more and more, seeing as most things of interest were discussed, by then.

I think, that chat is meant to stagnate, because of over/underpopulation, in any case. Only stable chats are either those, who have dynamic audience, and little number of regulars - like Bizar, or chats, which are frontends for file-exchange or some other service.

______________________________________________

This is partially, why I offered a game (half-jokingly, but still...) It is because the game has much more flexibility, and to-do, then actual chat. Not to mention, that game is bound to attract much more followers, then chat.

Googler
October 14th, 2006, 05:25 PM
Chat is usually a stagnant system.

It accumulates own circle of regulars, and then "circles the wagons", where getting into it becomes quite tough. After circling had stabilised the audience, it gets to idle more and more, seeing as most things of interest were discussed, by then.

I think, that chat is meant to stagnate, because of over/underpopulation, in any case. Only stable chats are either those, who have dynamic audience, and little number of regulars - like Bizar, or chats, which are frontends for file-exchange or some other service.


I agree, after a while the 'regulars' do most of the talking and the new people just listen.

Fallen Hero
October 14th, 2006, 06:45 PM
Perhaps we can try chat when we have many (more than triple now) regular forum members. Till then, is probably pointless.

Alice Shade
October 15th, 2006, 12:02 AM
/me peers.

As it was stated above, chat is quite likely to stagnate.

Underpopulated chat attracts no visitors, and overpopulated chat tends to overlook the visitors. In both cases, chat, which is an addition to something else, quickly degenerates into idle void - inless there`s more to it, then just chat.

I`ve dragged this theme on top in hopes of creating a game, based around the premices of Googlism. It could be customized and integrated just like MUSH, if not to a greater level, and has an added benefit of attracting additional number of people from gaming/acting branch, whom might never find or bother with Googlism, otherwise.